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B``

Run/follow glitch finaly fixed

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B``

Follow glitch path finding and item switching all had been patched this update:

 

 

In other news

We've got a few fixes for you too:

  • Firstly, here's the routefinding update for which you voted earlier this year! This addresses the issue where players dance interminably around large monsters when trying to attack with melee, as well as the "rubber-banding effect" that sometimes occurred when you changed direction abruptly.
  • The game client is now more responsive when you're trying to equip a lot of items quickly.

  • The heath-bars that appear during combat should now always show at least one pixel of green whenever the player or NPC has some health left; you should no longer see a completely red health-bar until their health reaches zero.

  • When you are following a player in walk-mode, you should no longer find that you randomly lag behind them by an extra tile, forcing you to consume your run energy to catch up.

  • When you switch between different styles of weapon, there's been a long-standing issue where the Special Attack button ignored clicks for a moment afterwards. We've rewritten the combat side-panel interfaces to fix this.

 

 

 

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esse

good updates lol

 

maybe p2p single will be active now

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Wolfmon56

Finally I can bind without fucking having to click run all the time

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derek

shit update

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