OSRS News Report post Posted October 2, 2020 We started talking about Soul Wars way back in March, and now we're ready to offer an Old School version of the beloved minigame... View the full article Share this post Link to post Share on other sites 0
Ninja Report post Posted October 2, 2020 Swampbark, Bloodbark armours are Ganodermic all over again The proposed stats (below) offer a defence similar to Mithril and a magic bonus six greater than splitbark. In addition to the stats, we'd like to offer a set effect which buffs binding spell effects by 2 ticks per piece. Bind: 8 ticks (4.8 secs) -> 18 ticks (10.8 secs) Snare: 16 ticks (9.6 secs) -> 26 ticks (15.6 secs) Entangle: 24 ticks (14.4 secs) -> 34 ticks (20.4 secs) For comparison: Ice Barrage: 32 ticks (19.2 secs) Increased heal percentage of 1.5% per armour piece equipped. A full set bonus of 32.5% hitpoints restore. Share this post Link to post Share on other sites 0
K0edinator Report post Posted October 2, 2020 2 hours ago, Ninjaa said: Swampbark, Bloodbark armours are Ganodermic all over again The proposed stats (below) offer a defence similar to Mithril and a magic bonus six greater than splitbark. In addition to the stats, we'd like to offer a set effect which buffs binding spell effects by 2 ticks per piece. Bind: 8 ticks (4.8 secs) -> 18 ticks (10.8 secs) Snare: 16 ticks (9.6 secs) -> 26 ticks (15.6 secs) Entangle: 24 ticks (14.4 secs) -> 34 ticks (20.4 secs) For comparison: Ice Barrage: 32 ticks (19.2 secs) Increased heal percentage of 1.5% per armour piece equipped. A full set bonus of 32.5% hitpoints restore. That's ridiculous. Unless it stays 2m+ in loot value that freeze time is too op Share this post Link to post Share on other sites 0
Ryzho Report post Posted October 2, 2020 5 hours ago, Ninjaa said: Swampbark, Bloodbark armours are Ganodermic all over again The proposed stats (below) offer a defence similar to Mithril and a magic bonus six greater than splitbark. In addition to the stats, we'd like to offer a set effect which buffs binding spell effects by 2 ticks per piece. Bind: 8 ticks (4.8 secs) -> 18 ticks (10.8 secs) Snare: 16 ticks (9.6 secs) -> 26 ticks (15.6 secs) Entangle: 24 ticks (14.4 secs) -> 34 ticks (20.4 secs) For comparison: Ice Barrage: 32 ticks (19.2 secs) Increased heal percentage of 1.5% per armour piece equipped. A full set bonus of 32.5% hitpoints restore. the fuck is this l0l Share this post Link to post Share on other sites 0